Lia’s journal entry for October 6, 2019:
When I was about 8 or 9, my mother decided that enough of my brains had leaked out of my head with video games. So her way of plugging the leak was to limit my video game playing to one hour a day.
My parents often struggled with the balance of keeping their active only child occupied while keeping my brain from “melting” with video games.
She made a chart of activities and their worth in game time. For instance, walking the dog earned me 5 minutes of video game play, hanging clothes on the line earned me 8 minutes, dusting got me 5 and so forth. She could award “discretionary” points for good attitude. Then, she’d rotate chores each week.
So next week, hanging clothes might not be worth a specified number of minutes, but if I did it anyway, I might get some discretionary points for being helpful and showing initiative.
I was allowed to accrue a maximum of sixty minutes of game time each day, anything beyond that was given to me in cash. The cash value of each activity was usually half of the minute value. For instance, if I got 10 minutes for playing outside for 15 minutes, I could collect 5 cents instead of using the minutes.
Since all video game playing ended at 7:00pm, any time accrued after that or leftover minutes would be given to me at the end of the day in cash. Needless to say, I didn’t earn much cash this way. Each morning the slate was wiped clean. There were no rollover minutes.
To keep the system working, I had to log my start and ending times when I played video games.
I don’t know what got into me, but I named my own punishment for exceeding my earned video game time – loss of game playing privileges for the next day. What can I say? It was a moment of weakness and I was caught up in a desire to make the system as good as it could be. Although it meant my game time would be limited, the game time system was a reminder of other activities I could do – reading, practicing piano, caring for the dog, and various chores around the house. I felt it was fair and I wanted it to work.